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CD Fun House 1
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CD Fun House (Wayzata Technology).iso
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•AdventureLand•
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Adventures
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SpaceEscape ••••
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SpaceEscape ееее
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card_5002.txt
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Text File
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1990-10-02
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7KB
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319 lines
-- card: 5002 from stack: in
-- bmap block id: 51835
-- flags: 4000
-- background id: 2669
-- name: hallway
----- HyperTalk script -----
on opencard
global alarm
if alarm is "ring" then
repeat for 4
play "harpsichord" tempo 2000 c7 d e f g a b
end repeat
repeat while the sound is not "done"
end repeat
put "An ear-piercing alarm rings. Guards swarm into the room, and"& " you are quickly disposed of.≈∏" into field "info"
global filter
put "yes" into filter
exit opencard
end if
global position
put "hallway" into position
if the visible of card field "doorhide" is false then
put " You are in a long hallway lined with cells like your own."& " To the south is your cell. To the north is a door." into field "info"
end if
if the visible of card field "doorhide" is true then
put " You are in a long hallway lined with cells like your own."& " To the south is your cell. To the north is an open doorway." into field "info"
end if
global doorhide
if doorhide is "closed" then hide card field "doorhide"
else show card field "doorhide"
pass opencard
end opencard
on cont
global filter
if filter is "yes" then
go card "death"
put "" into filter
end if
end cont
-- part 1 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=195 top=111 right=223 bottom=218
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: locked cell door of hallway
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "door" into objectname
visual effect zoom open
go to card "closed hallway door"
end mouseUp
-- part 2 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=309 top=131 right=180 bottom=334
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: door of hallway
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "door" into objectname
visual effect zoom open
go to card "hallway button door"
end mouseUp
-- part 4 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=337 top=140 right=153 bottom=372
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "button" into objectname
visual effect zoom open
go to card "hallway alarm button"
end mouseUp
-- part 5 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=337 top=152 right=164 bottom=372
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "button" into objectname
visual effect zoom open
go to card "hallway open button"
end mouseUp
-- part 7 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=398 top=125 right=196 bottom=410
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: hallway open door
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "door" into objectname
global halldoor
if halldoor contains "openED" then
visual effect zoom open
go to card "hallway open door"
exit mouseup
end if
put "open" into halldoor
visual effect zoom open
go to card "closed hallway door"
end mouseUp
-- part 8 (field)
-- low flags: 81
-- high flags: 0001
-- rect: left=310 top=132 right=180 bottom=333
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: doorhide
----- HyperTalk script -----
on mouseup
send "mouseup" to card button "door of hallway"
end mouseup
-- part 9 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=233 top=124 right=196 bottom=245
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: locked cell door of hallway
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "door" into objectname
visual effect zoom open
go to card "closed hallway door"
end mouseUp
-- part 10 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=425 top=111 right=223 bottom=448
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: locked cell door of hallway
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "door" into objectname
visual effect zoom open
go to card "closed hallway door"
end mouseUp
-- part 11 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=157 top=98 right=251 bottom=174
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: locked cell door of hallway
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "door" into objectname
visual effect zoom open
go to card "closed hallway door"
end mouseUp
-- part 12 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=469 top=98 right=251 bottom=486
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: locked cell door of hallway
----- HyperTalk script -----
on mouseUp
global filter
if filter is "yes" then
beep
exit mouseup
end if
global objectname
put "door" into objectname
visual effect zoom open
go to card "closed hallway door"
end mouseUp
-- part contents for background part 18
----- text -----
Hallway
-- part contents for background part 6
----- text -----
You are in a long hallway lined with cells like your own. To the south is your cell. To the north is an open doorway.